We don't know much about Control 2 except that and will be by Remedy rather than an external partner, as was the case with the original. But Remedy dropped an interesting tidbit as part of today's big , revealing that the new game will be an "action RPG."
Word of the apparent change in direction came from a handful of slides that were part of the presentation, like this one:
Remedy quickly confirmed the matter in a post on Bluesky:
The big question, for me at least, is what does that mean? Genre definitions can be fuzzy: I'm inclined to think of the original Control as a third-person shooter, for instance, but Remedy describes it on as a "third-person action-adventure," and repeated that categorization during today's presentation.
In a statement provided to PC Gamer, a Remedy provided a little more [[link]] insight into what it has in mind: "Control 2 is a natural continuation to the first game, holding on to key tenets of storytelling and spectacle, but leaning even further into player agency, exploration, and RPG mechanics.”
That could represent a big shift for Remedy, depending [[link]] on how deeply the studio commits to the RPG part of the equation. I think Control's "anything can happen as long as it's weird" setting makes it an ideal choice for a more roleplay-focused [[link]] experience, but historically Remedy has been pretty focused on telling a well-defined story, rather than letting players horse around in the world as they see fit.
On the other hand, Remedy also recently revealed its first-ever multiplayer game, , so who knows? Maybe it's just really eager to start spreading those wings.
It will be some time before we find out. Control 2 doesn't yet have a release date, and Remedy said in today's presentation that the game remains in "production readiness," which I have to assume is another way of saying it's not yet in full production.
I've reached out to Remedy for a little more insight into Control 2's genre shift and will update if I receive a reply.